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Lethal Weapon Cast A New Partner That Could Be The New Riggs

Lethal Weapon went through a massive change between Season 2 and Season 3 when Fox went ahead and fired Clayne Crawford in response to alleged misconduct on set. The maverick who lived to break the rules, push boundaries, deal with demons, and form an unlikely friendship with his straight-laced partner was killed off, with his death taking place with Crawford nowhere to be seen in the Season 3 premiere. Lethal Weapon exists without Riggs. Now, however, the show has cast a new character who basically sounds like the maverick we came to know and love, and she’ll partner Bailey. Lethal Weapon head honcho Matt Miller describes the situation as Bailey “getting her own Riggs,” and he went on to say this:

Well, maybe spending a couple years dealing with Riggs and — perhaps more importantly, watching Murtaugh deal with Riggs — will help Bailey deal with having a Riggs of her own in Season 3. Her new partner is named Louie “The Gute” Gutierrez and will be played by Paola Lázaro. The Gute joins the Robbery/Homicide division after getting out of a year of undercover work, which pitted her against the Mexican cartel and probably brings her back with her fair share of baggage and even trauma. This new character would rather act than think in high-stakes situations, and that isn’t exactly the way Bailey tends to handle her work as a detective.

The casting of Paola Lázaro may be a sign that Lethal Weapon intends to give Bailey more screentime and more time in the field, although it’s too soon to say. Lázaro doesn’t debut on Lethal Weapon until the sixth episode of Season 3, which also happens to feature actress Keesha Sharp as director, in a departure from her usual role as Trish. The maverick and shoot-first-think-later characteristics of The Gute also seem to indicate that Lethal Weapon is not planning on slowly turning Cole into Riggs 2.0.

Obviously Cole didn’t premiere as a character with a ton in common with Riggs, and his background is certainly different than Riggs’, but given that Riggs is a legendary character and half of a legendary dynamic on large and small screens alike, it was entirely possible that Lethal Weapon would slowly transition him into a Riggs-esque partner for Murtaugh. Instead, Bailey will deal with her own version of Riggs, and that could be a lot of fun… for viewers. Bailey, not so much. Matt Miller went on in his chat with TVLine to explain why Bailey’s previous partner Zach was being replaced by The Gute:

Zach lost his spot as Bailey’s partner once the new co-lead started taking on some similar characteristics. Bailey’s dynamic with her new parter will undoubtedly be very different and involve some very different struggles. Since Lethal Weapon is primarily Murtaugh and his partner’s story, we likely won’t see as much of Bailey and The Gute as we will of Murtaugh and Cole. Still, Paola Lázaro could be a fun addition to the cast in the new Riggs-less era. We have a new Riggs-type character without Clayne Crawford on the scene!

Tune in to Fox on Tuesdays at 9 p.m. ET to catch new episodes of Lethal Weapon in the fall TV lineup.

Venom Review

Venom, as a character, needs Spider-Man. Introduced in the pages of The Amazing Spider-Man comics, Venom was an amalgamation of bitter newspaper reporter Eddie Brock and an alien symbiote that had been rejected by Spider-Man. Both entities hated Peter Parker, and their shared animosity fueled the creation of the vengeful and murderous Venom.

Arguably, you can’t have Venom without first having Spider-Man… which, in a nutshell, is the main reason that Venom, the movie, doesn’t work. Sure, director Ruben Fleischer and his seven credited screenwriters (!!) cook up an alternate origin story for both Brock and the symbiote. But removing Spider-Man from the overall equation creates too many narrative potholes around which Venom fails to weave with any sort of grace or style. Eventually, the movie gets a metaphorical flat tire, and wrecks itself on the Hollywood superhero highway.

Why isn’t Spider-Man in Venom? It’s complicated, but it boils down to the fact that while Sony owns the rights to the character, it recently loaned him out to Marvel Studios so that Peter Parker (played by Tom Holland) could play alongside Captain America (Chris Evans) and Iron Man (Robert Downey Jr.). Brilliant move for Marvel, and good for Sony in that it allowed them to co-produce the winning Spider-Man: Homecoming. But the cost proves great, as it means Sony needs to jumpstart its disconnected Spider-Man Universe without Spider-Man, leaving Venom (and possibly movies that follow it) feeling incomplete.

Here’s why: Because Venom can’t use the symbiote’s real origin from the Marvel Secret Wars limited series, it has to cook up a new entity. Enter the Life Foundation, is a generic laboratory dedicated to space research that’s funded by the blandly sinister Carlton Drake (Riz Ahmed, playing a Textbook Bond Villain). The Life Foundation explores the stars because, well, the reasoning is unclear. Something about the solutions to our planet’s — fill in the blank here — ecological, medical or societal woes potentially waiting for us in the galaxies. Don’t worry, all of that gets chucked to the side once Drake obtains the symbiote from one of his errant space crafts.

Across town, Eddie Brock (Tom Hardy) is an entrepreneurial, hard-news bloodhound who has established his name and reputation by going after suits like Drake, and defending the voiceless Every Man. Eddie has a steady girl, Anne (Michelle Williams), and a promising gig, but he decides to jeopardize them both when, coincidentally, he’s assigned to write a puff profile on… you guessed it, Carlton Drake.

There’s a lot of story being set up here, and that story is just as quickly discarded, because the symbiote’s about to show up and pull focus, entirely. And that’s an important note, because Venom — without the benefit of having multiple comic book issues to draw on — has to race through narration and character development in a hope that we will care an ounce about Eddie, about Anne, and about the evil machinations of Carlton Drake. And we just don’t.

Venom improves once the symbiote shows up, but by then, it’s too little, too late. Venom is an alien, a slithering blob of a creature who absorbs into its host and can communicate, almost Jekyll and Hyde style, with its carrier. But the symbiote also feeds off of and decimates its host, like a parasite, unless it makes a perfect match. In the comics, the symbiote bonded with Eddie because they both hated Spider-Man. In the movie, Venom bonds with Eddie because… well, because the seven credited screenwriters decided they needed it to. The symbiote also creates perfect bonds with Anne. Oh, and with Carlton Drake, forming the menacing Riot. How convenient that the three people at the heart of Venom also happen to be ideal surrogate hosts for the murderous alien symbiote brought to Earth!

Narratively, Venom is a mess. Eddie Brock has no concrete motivation to go after Carlton Drake, no credible reason to flush his relationship with Anne, and no discernable situation where bonding with the symbiote is the right choice. He can’t understand Venom. There’s no explanation given for their team up. It’s just understood and accepted, not convincingly explained. The screenplay’s also vulgar and stupid. Eddie talks about symbiosis with the alien as having the symbiote “up your ass.” At one point, the symbiote possesses a purse dog, and it’s played for laughs. There’s a lot of comedy in Venom, actually, though most of it generates uncomfortable and unintentional laughter.

The special-effects work is sporadically impressive, and the symbiote, in general, looks great. Time and money went into creating Venom’s look, and fans simply looking for an improvement over Topher Grace’s atrocity will be comforted by the fact that Fleischer’s CGI team brought Venom to life. But at the same time, the action is choppy, a motorcycle chase through downtown San Francisco uses a laughable amount of green screen (I’m convinced Tom Hardy wasn’t on set on the days those scene were filmed), and the final confrontation between Venom and Riot disappoints.

The whole movie disappoints, actually, including the mid-credits tease for a sequel that won’t ever happen. This was supposed to be a launch pad for stories in this Spider-Man universe that could essentially keep the lights on in parts of the wallcrawler’s world until Marvel and Sony figured out credible ways to bring Peter Parker back into this fold. If Venom worked, stories built around Morbius the Living Vampire, Silver Sable, Black Cat and Kraven the Hunter could advance, fleshing out this universe and showing that Spider-Man would be a welcome, but non-essential, inclusion.

Instead, Venom convinced me of what I initially feared. It doesn’t make sense to create stories around Spider-Man characters if you can’t use Spider-Man in them.

movie reviewed rating

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The Witcher Author Wants Millions In Royalties From The Game Developers

The Witcher series of video games has been quite successful, something the source material’s author, Andrzej Sapkowski, has not overlooked. In fact, he’s currently suing developer CD Projekt Red, claiming they owe him at least $16 million in royalties. Whether or not that’s accurate will be up to the Polish authorities to determine, though CD Projekt has thus far outright denied any wrongdoing.

This report comes to us from Polygon, who picked up on a document recently released by Sapkowski claiming that CD Projekt owes him a heck of a lot of money. For starters, if you weren’t aware, the Witcher series of video games is based on a series of popular Polish books. The books started rolling out in 1986, proving inspirational to the team at CD Projekt. They went on to purchase the rights to the world within the novels, eventually turning their efforts into The Witcher, a video game first launched in 2007. Two sequels followed, including the insanely popular The Witcher 3: Wild Hunt, as well as a number of DLC expansions.

According to the original deal and based on an interview from a couple years back, Sapkowski admits that CD Projekt offered him terms that, today, he regrets not taking. Sapkowski said that the developer originally offered him a cut of their profits from the video games based on his books, but he decided to ask for a lump-sum payment from the onset because he “didn’t believe in their success.” In other words, he wasn’t convinced The Witcher would go on to make money so, instead of taking six percent of the profits from the lifetime of the franchise, he asked for a single check at the very beginning.

Obviously, The Witcher proved to be very successful, and now Sapkowski feels he has been denied compensation he deserves. According to his claim, he says that CD Projekt’s contract was only for a single game, not an entire series or DLC. All told, he claims he is owed around $16.11 million for Wild Hunt alone. Sapkowski’s letter further explains that the original contract does not comply with a Polish law concerning compensation for the purchase of rights.

CD Project has issued its own statement in response to the claims, saying that, in the company’s opinion, the demands are “groundless with regard to their merit as well as the stipulated amount.”

These kinds of disputes aren’t super uncommon, as folks occasionally sell the rights to their properties only to have said properties go on to become more successful than they could have imagined. The question is whether or not the original contract has been properly carried out and whether the specific law referenced by Sapkowski applies.

In other news, The Witcher is moving along well as a developing Netflix series, though I imagine Sapkowski was a bit more careful with his rights contract this time around.

Crackdown 3 Still Isn’t Ready, According To Xbox Chief

One of the games that was supposed to be a staple exclusive for the Xbox One years ago was Crackdown 3. The game was supposed to usher in the platform of cloud-based gaming to showcase to the world the “power of the cloud.” For most people who understood how the tech worked, it seemed like a pipe dream, and eventually Microsoft abandoned the cloud-based marketing angle for Crackdown 3 and began to revamp it as an over-the-top third-person shooter. After multiple delays, various appearances at E3, and the addition of Terry Crews, Xbox head honcho, Phil Spencer, has confirmed that while the game is still coming along in development, it’s not yet ready for release.

Phil Spencer posted the tweet in response to a user asking about Crackdown 3 as a response to Spencer talking about how good Assassin’s Creed: Odyssey looks running at upscaled 4K on the Xbox One X. Spencer also praised the game developers for really pushing the graphics boundaries with all the upcoming open-world titles coming to the Xbox One X, such as Rockstar Games’ Red Dead Redemption 2, and Playground Games’ Forza Horizon 4.

Some Xbox One owners really wanted to see what Crackdown 3 looked like on the Xbox One, which prompted Spencer to explain how he had played a full build recently and that Cloudgine, Reagent Games and Sumo Digital are making good progress but that more work still needs to be done.

The current release window is set for February, 2019. This was established this past year during E3, when Microsoft moved the release out of the fall of 2018 into the early first quarter of 2019.

The 2019 release came after the game was delayed multiple times, with Microsoft pushing the game back year after year. The company explained that it was still learning and working on understanding and striking the right balance between announcing games and releasing games.

Crackdown 3 was originally announced four years ago at E3. The game was introduced with a cinematic trailer just a year after the Xbox One launched on the market.

Initially, the marketing for the game centered around the inclusion of cloud-based streaming, and Microsoft showcased how the cloud tech would work, with the physics calculations taking place remotely and the information packets being sent to the end-user to update the frames. It seemed like an ambitious way to tie gaming and cloud technology together, but it never really came to full fruition the way Microsoft had marketed it.

Over the years the direction for Crackdown 3 seemed to veer away from relying solely on the cloud-based element and more of the traditional third-person action oriented gameplay began to emerge. We finally got to see a lot more gameplay back in 2017, but it wasn’t really enough to wow gamers. Terry Crews eventually joined the cast and the game seemed to gain a more concrete direction.

Judging by Spencer’s tweet, it appears as if the team is moving ahead with the current direction and will continue to target the February 2019 release.

The Internet Has Already Dumped Bowsette For Indie-Rocker Rosalina

Internet love affairs are a fickle thing and oftentimes a cruel mistress of fate; they come and go like howls on the wind during a chilly winter’s day. They don’t usually last very long and whatever comes to replace what the internet was previously fascinated with is usually just as likely to fall victim to the same sort of juvenile abandonment for which the previous tryst became a victim. That little aphorism seems to ring true for the latest web-based infatuation that is Bowsette. The buxom species-swap from Bowser to a blonde-haired princess — sporting a turtle shell on her back and a black dress — took the gaming fandom by storm, for a spell. It wasn’t too long after the fascination and fan-drawings of Bowsette began to wane did another character swoop in to unassumingly steal the spotlight, and it’s none other than the indie-rocker rendition of Princess Rosalina.

The image originally comes from the book The Art of Mario Odyssey. It was snapped and posted on the Nintendo sub-reddit, where the users fell in love with the image.

It depicts Rosalina as an indie-rocker with a black t-shirt, blue jeans, and a black belt with a rocker bracelet on. She’s handling an acoustic guitar with a long black, cross-shaped earring.

There were a few fan-art drawings popping up on social media after the concept art popped up on Reddit.

There hasn’t quite been a deluge of fan art taking over every timeline or trending in the same way that Bowsette did after the fan-made comic initially appeared following the latest Nintendo Direct, but there are some out there who liked what the concept art depicted and began giving their own interpretation of the character.

Twitter user and digital artist, Benbeau, shared a quick black and white drawing of indie-rocker Rosalina, sitting in her room on a bed with a guitar case in the background.

Of course, most people in the original Reddit thread were asking how and where did this indie-rocker Rosalina fit into Super Mario Odyssey?

It’s a good question, because all throughout the adventure it didn’t seem like there was any place for her. The Switch exclusive only had one place where she might have been a perfect fit, Metro Kingdom. However, Mayor Pauline readily took the spotlight as the singing, dancing, crooning centerpiece of the stage that both highlighted the game’s unique blend of 2D and 3D platforming as well as gave Mario an extra bit of motivation thanks to the theme song playing in the background.

Maybe if Nintendo decides to make a Super Mario Odyssey 2, they can have a Goth Kingdom where Mario can visit Rosalina and her indie rock band, who play a variation of the game’s theme song.

A New Harry Potter Game May Be On The Way

Even though the movie universe for the mainline Harry Potter adventures may have come to an end, there are still spin-offs being made in the Wizarding World to keep the fires lit in the ever-so-popular brand. In recent times we’ve seen a number of new games emerge based on the Harry Potter universe, and for some reason, there seem to be more and more being made. Or, at least according to one leak, it seems like there may be a new game in the works based on the Harry Potter series that one publishing company doesn’t want you to know about.

According to Eurogamer, BBC News reporter Lizo Mzimba scooped a story that there is apparently a new role-playing game in the works that has not been announced yet. It will supposedly be titled Harry Potter: Magic Awakened or Harry Potter: Magic Forever. Mzimba also commented that there could be other games within the Wizarding World on the way themed around Harry Potter.

The scoop from Mzimba followed a post from Eurogamer that broke earlier in the day about footage that leaked online that appeared to confirm that a new Harry Potter game was in the works. The footage was quickly taken down by Warner Bros. shortly after it was posted. It was originally leaked by a Reddit user who claimed to be part of a marketing research test group which was shown the footage as part of a focus group test. Quite naturally, some people called out the user for creating an elaborate hoax, but he claimed that he did not create the test footage.

The video is a minute and 19 seconds long, and the user copied over the description of the game and posted it in the comment thread on Reddit, where it explains that the game is set in the 19th century within J.K. Rowling’s Wizarding World. It’s a third-person, open-world, action-RPG that allows you to upgrade your character, and unlock new magic abilities along the way.

Like most games set within Rowling’s universe, you will start the adventure as a new student arriving at Hogwarts, where you’ll attempt to track down and discover the remnants of an ancient power.

The game will supposedly see players journeying through familiar places and brand new locations alike, as well as having the ability to adapt and evolve your wizard into eight different class-types. You’ll be able to create your own character, and choose how they develop throughout the game.

While some accused the user of making all of this up, Eurogamer points out that Warner Bros. Interactive Entertainment was quick to block the video on copyright grounds. If it wasn’t real, though, why would Warner Bros. care about it?

Also, there are mirrors of the video floating around that showcase some really high-fidelity animation and physics properties at play, far above what the Xbox One and PS4 are capable of. According to Eurogamer this mystery game is supposedly a year off from release, and if that is the case — and if the CG-quality graphics are anything to go by — it could easily mean that this Harry Potter project could end up being for the PlayStation 5 and whatever the next-gen Xbox will be. This is all assuming that the project is actually in development, of course.

How NCIS Paid Tribute To Reeves After His Death

That seemed to be it for Nick’s story in this episode until he showed up on on the doorstep of Bishop — or “Ellie,” as Nick called her — to sadly reveal that he couldn’t fix his sunglasses, and she finally learned what was up with Nick all episode: the sunglasses he’d accidentally smashed were a gift from Reeves. Drunk and tearful, Nick told Bishop that his missed his buddy, and she admitted that she misses him too. It was a sweet moment between Nick and Bishop as they remembered their fallen friend, and it proved that Reeves is not forgotten. Abby’s departure left the larger hole in the ensemble thanks to her 15 years on the show, but Reeves gave his life and died a hero’s death. He deserves a tribute at least as much as Abby, and we can only hope that his friends continue to remember him.

NCIS’ Newest Star Has Thoughts About That Super-Gross Hot Tub Scene

Warning: spoilers ahead for the second episode of NCIS Season 16.

Now that NCIS is into its sixteenth season on the air, one might think that the show would have run out of new ways to serve up dead bodies. Well, the second episode of Season 16 proved that NCIS is still very good at finding creative methods of killing off characters, and the latest big death was super-gross and involved a dead body in a hot tub. Diona Reasonover, who is the latest addition to the NCIS team as forensic scientist Kasie Hines, shared her thoughts in a chat with CinemaBlend on the super-gross hot tub scene, saying this:

Yes, as it turns out, the NCIS props people used yogurt and red water to show viewers what might happen to a dead body left in a hot tub that turned on with the bubbles and heater enough times to all but ruin any chance of determining time of death. Unlike the kinds of bodies the NCIS agents usually find, this corpse was not simply shot or stabbed or strangled to death. Most bodies are more or less intact for the forensic team to examine; in the case of the hot tub corpse, the body was more of a skeleton stuck in blood-and-flesh soup. No wonder Diona Reasonover was grossed out and not exactly in the mood for food! That can’t be the most delightful to start the day. Pauley Perrette’s advice was wonderful, but it wasn’t about the various uses of yogurt on set!

NCIS handled the death in an entertainingly relatable way. Everybody who encountered the dead body and hot tub flesh soup was completely grossed out both by the look of what was left of him and the smell. Fortunately for those of us sitting comfortably at home, we couldn’t smell anything coming out of the hot tub. The forensic team ultimately had to bring the hot tub full of bones and goop back to NCIS rather than attempt to drain and investigate on the cul-de-sac site of death. Ducky, Jimmy, and Kasie did ultimately gain some insight from all the grossness, so all’s well that ends well, even if it didn’t look or smell great! Nick wasn’t having the easiest time in this episode either, ultimately landing behind bars.

All of this said, Diona Reasonover was excited for viewers to get to see the dead body and fake flesh chunks of yogurt, so it’s safe to say that she fits into NCIS just fine. Reasonover has shared her appreciation for the costume designer at NCIS as well as the props people who build the bodies, and she’s excited to bring a woman in STEM to life on the small screen. As much as fans may have missed Pauley Perrette immediately after she departed as Abby, Kasie is definitely a fitting replacement. Although the characters may struggle to get used to having a new forensic scientist on the scene after a decade and a half of Abby, Kasie will find her place in the team.

You can find new episodes of NCIS with Diona Reasonover on Tuesdays at 8 p.m. ET on CBS. For more important TV dates now and in the not-too-distant future, swing by our fall TV premiere schedule.

Christian Bale Is Unrecognizable As Dick Cheney In First Vice Footage

Between balancing the class of Bruce Wayne and the strength of the Bat in the Dark Knight trilogy, a beer-bellied con man in American Hustle, and a frightening psychopath in American Psycho, Christian Bale is no strange to pulling off incredible transformations. The Academy Award-winning actor seems to have played a role from almost every era in history at 44 years old. The upcoming film Vice is his most unrecognizable yet, as he’s playing politician Dick Cheney, former U.S. Secretary of Defense and the vice president to George W. Bush during his two terms. Ahead of the trailer drop tomorrow, take a look at Bale as Cheney in this teaser:

Writer and director of Vice Adam McKay tweeted out the first look at the biopic focusing on one of the most powerful vice presidents in U.S. history. The short clip briefly reveals Christian Bale as the public figure in a few different stages in his life. He is hardly recognizable and does the job of bringing interest and excitement for the full trailer coming out tomorrow. After the critical and commercial success of The Big Short in 2015, the upcoming film has Bale and McCay collaborating again, this time telling the story of how the vice president’s policies impacted the world. Cheney was heavily involved in the response of the Bush administration after the September 11 attacks, leading to the global war on terror.

Vice will see a variety of transformations from high profile actors, with Amy Adams as Cheney’s wife Lynne, Bill Pullman as former vice president Nelson Rockefeller, Steve Carell as former U.S. Secretary of Defense Donald Rumsfeld and Sam Rockwell as former President George W. Bush. The film’s talented ensemble cast will likely make a good case to earn recognition just in time for awards season, as it will see a holiday release. This is Adam McKay’s first directorial endeavor since The Big Short, which took on the true story of a group of investors who bet against the US mortgage market. The film was a Best Picture contender and earned $70 million domestically at the box office.

Adam McKay is best known for iconic comedy films such as Step Brothers and Anchorman, but he has shifted toward gripping audiences with incredible stories in American history. The story of Dick Cheney will interest many, as the politician’s power was incredibly impactful on the world today and contributed to a shift in our culture, views and changes in relations with the Middle East. It seems like the optimum film to open some interesting conversations on United States’ politics, especially concerning the reactions and decisions made after the 9/11 attacks. Vice will come to theaters on December 25, and be sure to look through our 2018 release schedule to learn what other movies are opening before the year is over.

Google’s Project Stream Makes Assassin’s Creed Odyssey Playable In Chrome

Game streaming has been a dream goal for many publishers for many years. Initially, it was OnLive and Gaikai that got the ball rolling, hoping to bring gamers an opportunity to stream their favorite games without the requirement of having expensive console hardware. Things didn’t quite work out for OnLive due to infrastructure issues on the consumer end, and Gaikai was later bought out by Sony and turned into PlayStation Now, which has had its ups and downs in trying to gain a foothold in the streaming space. Well, as the old saying goes, competition breeds progress and Google is looking to get competitive in the game-streaming space. Both Google and Ubisoft have teamed up to offer gamers an opportunity to play Assassin’s Creed: Odyssey without actually needing a high-end PC or home console to do so. Yes, you’ll be able to play the game right from the comfort of your browser, with low-end specs to boot.

In a Google blog post, the company revealed that streaming tech has moved far enough along that now that music and video programming is easily accessible through just about any device, it was time to take a crack at video games… again. The company has been working with the tech that powers Project Stream in order to overcome the technical hurdles that waylaid previous efforts to make game streaming a possibility. This includes testing the new tech with Ubisoft’s Assassin’s Creed: Odyssey, which will be playable through Project Stream, for free, starting on October 5th within the Google Chrome browser.

The game will be streamed at the top-end of 1080p at 60 frames per second. As some of you know, such streaming settings for playing a game can be quite taxing, and you even need a pretty decent rig to utilize the game-streaming through the Xbox app on Windows 10 in order to stream Xbox One games to your gaming rig. However, as pointed out in the blog post, the tech Google is working with is aimed at reducing latency down to microseconds and ensuring that there’s no buffer between the user input and the data-reads.

Additionally, the idea is to produce streaming output for the end-user that has no “graphic degradation”. Some of you might notice that when playing games through PlayStation Now or streaming games through the Xbox app on Windows 10, sometimes in order to maintain consistent refresh rates you’ll see the bit-rate lower briefly (or consistently) to compensate for any potential loss of frames or to prevent players from losing stability in play. Google hopes to overcome these issues with Project Stream so that gamers will be able to retain the indulgence of high-end graphics and gameplay provided by some AAA experiences, such as Assassin’s Creed: Odyssey. Ubisoft is also using a similar method to bring the game to the Nintendo Switch, but it’s only going to be available in Japan.

Of course, you will need a rather fast internet connection that supports at least 25 megabits per second, and if you want to participate in the free test starting October 5th, you will need to be at least 18 years of age or older. You can sign-up to be a beta participant over on the Project Stream website.

If you’re accepted into the program, you can look to play-test Assassin’s Creed: Odyssey later this week.